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Pokemon black 2 retroarch how to randomize pokemon
Pokemon black 2 retroarch how to randomize pokemon










It still follows the original game’s story but adds many great new features that make playing it worthwhile. This ROM Hack is called Pokemon Radical Red and is probably the best fan-made game ever created. To pay homage to this great game, some awesome developers created one of the best Pokemon ROM hacks for the Fire Red version of the game to spice things up. These games take place in the Kanto region and feature the original 150 Pokemon, which are adored by players even today. The game also doesn't seem to want to load at all with the Melon core.The original Pokemon games were so popular that they got a new remake only a couple of years after their release in the form of Pokemon Fire Red and Leaf Green.

pokemon black 2 retroarch how to randomize pokemon

Dunno if there's anything else that could be done about it if it's an emulator glitch, since the desmume devs seem extremely uninterested in supporting the DS Pokemon games. So you can fix it by just running the game at its native resolution, but unfortunately that makes the whole game look pretty terrible on an HD monitor. I've toggled about every other graphical setting I could find in both Desmume and Retroarch's configs, and tried OpenGL, Direct3D, and Vulkan, and nothing besides the resolution made any difference. It only happens if the game's internal resolution is set to higher than native, which probably has something to do with why it displays 2 glitched copies of the screen. It occurs whenever the game does a zoom transition such as when entering a building.

pokemon black 2 retroarch how to randomize pokemon

The 2015 core also has fewer options (no AA, etc) and looks a bit worse overall, so still not perfect.īumping to note I'm getting the same problem in Black 2, using the Desmume core. There is still a less severe issue with zoom transitions though, where the new area will appear zoomed-in and skewed for a split second when first entering.

pokemon black 2 retroarch how to randomize pokemon

EDIT2: I don't know how this slipped by, maybe I didn't properly restart the core when I was testing it, but enabling OpenGL Rasterizer in the core options seems to completely fix the issue, at least for me.ĮDIT: Tried running the Desmume 2015 core and it does fix the screen glitch issue even at higher resolutions.












Pokemon black 2 retroarch how to randomize pokemon